* My father is at hospital but it may not be for a long stay, depending on what they find. He has been on dialysis for about a year now (3x weekly 3-hour sessions), and has recently shown signs of more rapid deterioration. He would be 88 this June 16th.
* I was lovingly scolded by dear friend, Reed 'ThirdRail' Decker, for not advancing the art of role-playing games with my Retrograde activities. I was specifically called out on the ridiculousness of actually rolling for long falls (such as my inelegant but simulationist accounting for lower atmospheric density of 32d6+1d4+32 for a terminal velocity impact).
The back story to all this involves our full-time, dual design sessions in Gainesville, FL. back at the dawn of the 90's as we literally were squatting in an apartment with an extension cord plugged into an active outlet in the building. Reed was working on a really marvellous Supers rules set ('Full Clock' if I am not mistaken), while I was writing my acid-inspired multiversal system which used (still in my parlour of tricks) colour logic to operate the engine. We (I) even woke poor Jack Herman of V&V (and Bill Willingham's Plotter/Scripter for the early Elementals issues) fame one Saturday or Sunday morning, not taking into account the time-zone difference to ask about V&V's rights status, etc.
Since our parting, Reed has not only abandoned dice in his games (yes, they are still games...cops & robbers didn't have any), but has chosen some really ... high-brow subject matter as the setting basis/bases.
So, I don't know if I ought to feel elated that I'm more, um, OS than not, or ashamed that I have become such a retrograde after reaching a pinnacle of RPG design nearly two full decades ago.
Dunno, can't care. I've got work to do...
No comments:
Post a Comment