Contemporary
General Purpose Transport-
"The Green Machine"
PF: 4d6+2d8 |A: 3d6 (11) |DP: 21
-|3d6+1d8 if C&T is non-Primary Function
Tags: Any^
Armour-
* Light Vehicular Armour-
[6d6+2d8]
+2d6 x2/+9, +24 Load Bonus
Arms-
* Light Machine-gun, Pintle Mount-
[6d10+2d8+4d6]
+6d10 x2/+5 Bullet, Auto/Burst-Fire, Belt-Fed, Belt 250, Ranged 250'
Gear-
* Field Comm, Emergency Medical Kit, CATR Kit, (6) Flares, Water Container (Empty), Fuel Unit (Detachable)
---
* CATR (Core Abilities Task Resolution) Kit-
[5d6+2d8+1d4]
+1d6+1d4 x1/+3, When used in the course of one's soldierly duties, provides afore listed bonus to one's efforts (map & navigation, escape & evasion, first aid, food identification, etc.).
-|Contains all manner of survival bits and bobs; 1 Load
===
Just a Jeep, and a survival kit, and an M60
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Monday, September 28, 2009
Friday, September 25, 2009
[PBAM] Tentative Template-
Contemporary
Standard Military-
T: 4d6+2d8 |A: 3d6 (11) |DP: 21
-|3d6+1d8 if C&T is non-Military
Nature: Any
* Light Trooper Armour-
[6d6+2d8]
+2d6 x2/+9, +24 Load Bonus, Communications Suite, Tri-Visual Optics
* Assault Rifle-
[6d8+4d6]
+4d8 x2/+2, Bullet, Burst-Fire, Magazine 31, Ranged 100'
* Grenade, Thrown-
[4d6+2d8+2d4]
+2d4 x2/+15 Explosive, Rigged, Thrown, Ranged 15'
* BELL40 Pistol-
[8d6+2d8]
+4d6 x2/+3 Bullet, Double-Tap at Half, Magazine 16, Ranged 60'
* Dagger-
[6d6+2d8]
+2d6 x1/+3 Edged, Fencing Weapon, Piercing, [Thrown], Ranged 10'
Standard Military-
T: 4d6+2d8 |A: 3d6 (11) |DP: 21
-|3d6+1d8 if C&T is non-Military
Nature: Any
* Light Trooper Armour-
[6d6+2d8]
+2d6 x2/+9, +24 Load Bonus, Communications Suite, Tri-Visual Optics
* Assault Rifle-
[6d8+4d6]
+4d8 x2/+2, Bullet, Burst-Fire, Magazine 31, Ranged 100'
* Grenade, Thrown-
[4d6+2d8+2d4]
+2d4 x2/+15 Explosive, Rigged, Thrown, Ranged 15'
* BELL40 Pistol-
[8d6+2d8]
+4d6 x2/+3 Bullet, Double-Tap at Half, Magazine 16, Ranged 60'
* Dagger-
[6d6+2d8]
+2d6 x1/+3 Edged, Fencing Weapon, Piercing, [Thrown], Ranged 10'
Tuesday, September 22, 2009
[PBAM] Short or Long Form? & For Whom?-
(c) Copyright 2009 Kyrinn S. Eis
This?
A).
* Assault Rifle-
+4d8 x2/+2 45* Arc, [Blunt, Melee], Bullet, Automatic or Burst-Fire, Magazine 31, Ranged 100'
-|[Drum-Fed, Drum Magazine 101]
or
This?
B).
* Assault Rifle-
+4d8 x2/+2, Bullet, Burst-Fire, Magazine 31, Ranged 100'
This?
A).
* Assault Rifle-
+4d8 x2/+2 45* Arc, [Blunt, Melee], Bullet, Automatic or Burst-Fire, Magazine 31, Ranged 100'
-|[Drum-Fed, Drum Magazine 101]
or
This?
B).
* Assault Rifle-
+4d8 x2/+2, Bullet, Burst-Fire, Magazine 31, Ranged 100'
Saturday, September 19, 2009
[PBAM] Playtest 1: Dockyard Attack; Desert Sands; Toll Booth; and Midnight Monsters-
The 'werewolf' and the 'wolf-man' were still rampaging through the tavern and healer's outfit.
Roy scanned for their minds in the hopes of launching a vicious psychic attack.
"Where are these freaks?!"
Cogra Spades smiled as he helped the field surgeon up the rickety stairs of the burning and charred tavern. Upstairs one flight was the healer's shelter, still blessed with air conditioning.
It was now a cold 35*.
"HEY! I THINK YOU CAN FIND WHAT YOU NEED UP HERE! OKAY?!"
Roy gestured to keep his voice down.
The kid had killed the 'wolf-man' with a missile launcher from within the tavern below. He'd been blown back out the front door and lost his hearing.
A moment later, both were startled to see Cogra's mecha start, seemingly, by itself, and the two weapons prime for fire.
Cogra dropped down through the open service door and raced to engage his mech's hijacker and save them both.
He clambered up the ladder rungs on various parts of the assembly, and threw open the canopy.
A person-sized spider-thing was piloting the mech, and to his horror, Cogra saw that it targeted the healer's shelter with a long range rocket.
FWOOM!
B=O=O=M=!
Cogra saw the life-sensor indicate a flickering sign.
---
Somewhere in Coralglass Submarine City-
A cyborg stirred just below the waves of unconsciousness, as if he should awake any instant and grasp his current reality.
Rainmaker cloud routines sprinkled the streets with traces of mirror as seen from Roy's hospital room.
"See ya' soon."
Cogra said as he keyed-up 'Rusty' from his remote.
The mech had been inspected and fumigated, and cleared for duty.
"Why is Coralglass City under attack? And who could it be? I'll find the answers, Roy. You'll see."
===
PBAM's first playtest session resulted in the rapid adoption of the die mechanism, and one very excited 10 year old boy.
--Even Roy's player seemed to have fun, and was debating whether to bring him back as the cyborg character he had been discussing before the game.
The die mechanism does interesting things with probabilities, with three things being accomplished with one roll.
--Super-tools, like mech weapons have very high base damages, but on a human-to human scale, things seem to ring truish enough to not display any apparent lopsidedness other than that statistically expected.
---6 and 7 are the highest density results which create fairly powerful Effect-values (damage, etc.), but the elusive success-generating feature is indicating that the effect of the full polyhedral set tends to favour the chances of success only slightly, but such higher-power successes pack quite a wallop.
----This models the source materials and overall design premise very well.
I am splitting my attention between Small Arms and Equipment, and the Referee's section.
Kiddo was hooked as soon as he ogled the AT-43 minis.
--I was glad it didn't have movement grids.
Roy scanned for their minds in the hopes of launching a vicious psychic attack.
"Where are these freaks?!"
Cogra Spades smiled as he helped the field surgeon up the rickety stairs of the burning and charred tavern. Upstairs one flight was the healer's shelter, still blessed with air conditioning.
It was now a cold 35*.
"HEY! I THINK YOU CAN FIND WHAT YOU NEED UP HERE! OKAY?!"
Roy gestured to keep his voice down.
The kid had killed the 'wolf-man' with a missile launcher from within the tavern below. He'd been blown back out the front door and lost his hearing.
A moment later, both were startled to see Cogra's mecha start, seemingly, by itself, and the two weapons prime for fire.
Cogra dropped down through the open service door and raced to engage his mech's hijacker and save them both.
He clambered up the ladder rungs on various parts of the assembly, and threw open the canopy.
A person-sized spider-thing was piloting the mech, and to his horror, Cogra saw that it targeted the healer's shelter with a long range rocket.
FWOOM!
B=O=O=M=!
Cogra saw the life-sensor indicate a flickering sign.
---
Somewhere in Coralglass Submarine City-
A cyborg stirred just below the waves of unconsciousness, as if he should awake any instant and grasp his current reality.
Rainmaker cloud routines sprinkled the streets with traces of mirror as seen from Roy's hospital room.
"See ya' soon."
Cogra said as he keyed-up 'Rusty' from his remote.
The mech had been inspected and fumigated, and cleared for duty.
"Why is Coralglass City under attack? And who could it be? I'll find the answers, Roy. You'll see."
===
PBAM's first playtest session resulted in the rapid adoption of the die mechanism, and one very excited 10 year old boy.
--Even Roy's player seemed to have fun, and was debating whether to bring him back as the cyborg character he had been discussing before the game.
The die mechanism does interesting things with probabilities, with three things being accomplished with one roll.
--Super-tools, like mech weapons have very high base damages, but on a human-to human scale, things seem to ring truish enough to not display any apparent lopsidedness other than that statistically expected.
---6 and 7 are the highest density results which create fairly powerful Effect-values (damage, etc.), but the elusive success-generating feature is indicating that the effect of the full polyhedral set tends to favour the chances of success only slightly, but such higher-power successes pack quite a wallop.
----This models the source materials and overall design premise very well.
I am splitting my attention between Small Arms and Equipment, and the Referee's section.
Kiddo was hooked as soon as he ogled the AT-43 minis.
--I was glad it didn't have movement grids.
Wednesday, September 16, 2009
Precis Intermedia Games enters the Red Book Arena-
LINK
This is exciting for me, as I have grown very fond of Brett Bernstein's Genre Diversions 3E and related systems over the past few months.
This is exciting for me, as I have grown very fond of Brett Bernstein's Genre Diversions 3E and related systems over the past few months.
Sunday, September 13, 2009
[Gaming] PBAM...-
My father's death and the two months prior to it, have worn me down a good deal, and I am finding it difficult to resume a normal sleep-cycle, and also feeling a tad bit ill (coldish).
--As such, my ability to focus on the re-arrangement of the Players' Manual is virtually nil at present.
However, I have been reading several other games, far outside of the mainstream, let alone the 'Renaissance', and I have even found time to play one brief starship combat boardgame, which was a lot of fun even despite my having lost.
Yet, I have found it necessary to tinker with game design nonetheless, and am working on a mini-game (not a micro-), the acronymic title of which is PBAM. I will keep this secret until the iteration 1 reveal is ripe.
--It is similar-enough that clever gamers could incorporate or borrow aspects of it, or even integrate it whole cloth with other well-known/-loved games of OSers, although the setting and subject matter is distinctly modern and somewhat foreign, as in OAV-inspired. ;)
This little project is likely to be about 16-24 pages in length, and I hope to distribute it through my LuLu storefront, and possibly Indie Press Revolution or other pdferies for kleingeld, as it were.
--It utilises the standard set of polyhedral dice, but operates more along a Pool mechanic than a d20 or d%-based system.
Okay, I'm off for a nap.
--As such, my ability to focus on the re-arrangement of the Players' Manual is virtually nil at present.
However, I have been reading several other games, far outside of the mainstream, let alone the 'Renaissance', and I have even found time to play one brief starship combat boardgame, which was a lot of fun even despite my having lost.
Yet, I have found it necessary to tinker with game design nonetheless, and am working on a mini-game (not a micro-), the acronymic title of which is PBAM. I will keep this secret until the iteration 1 reveal is ripe.
--It is similar-enough that clever gamers could incorporate or borrow aspects of it, or even integrate it whole cloth with other well-known/-loved games of OSers, although the setting and subject matter is distinctly modern and somewhat foreign, as in OAV-inspired. ;)
This little project is likely to be about 16-24 pages in length, and I hope to distribute it through my LuLu storefront, and possibly Indie Press Revolution or other pdferies for kleingeld, as it were.
--It utilises the standard set of polyhedral dice, but operates more along a Pool mechanic than a d20 or d%-based system.
Okay, I'm off for a nap.
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