The Yirinn rejoice as the Finnish peoples learn of their metacosmic connection to Urutsk.
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A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Sunday, October 18, 2009
Saturday, October 17, 2009
[Playtest Campaign] Governors of Doran: The First Four Months-
The Isle of Slavers ended prematurely with the detonation of the Aelbaan system-ship in the fortress courtyard --after the PCs made it to cover behind a steep dune, and before the worst of the burning debris rained down.
--They hastily retreated to the NW shore and after a brief adventure with descendants of the Aelbaan Scout Service personnel who had originally touched down there over 2k years prior, then blasted a Humanoid pirate vessel, just because, stranding the Humanoids on the island.
---Not certain if I have the energy at present to write up the actual adventure, as my time is now re-directed to UWoM in full.
We have had one group session on the island of Doran as the WICE Governor cedes control of the island to the Kherstic League in some behind-the-scenes deal. Tybalt and Ashta are the original KL employees ('Assassins' -- ha!), with Delver their happen-stance compatriot through these crazy mis-adventures they have had, and the secondary characters of Darius, Mela, and 'Cici' having been 'brought into the fold' back in Qerzyk.
--In that first episode, the individual characters began to find activities that interested them, and they settled into their new position of authority.
Thursday I ran through Delver's plans, and his player set up a solid business shipping and passage company, utilising their monopoly on Doran's resources and workforce, and now is pulling in about 5k net, monthly. He also has launched an anti-Piracy campaign using almost entirely his own funds, and one of his Faux-Pirate Force crew was able to gain acceptance into the 'Kingdom of the Black Flag', and even entered a Pirate cove inside a hollowed out columnar island of sheer granite, crowned in a dense jungle. In this cove, large enough to have five ships in drydock and others still in the port-town, the crew met someone who identified himself as the King of the Pirates, and gave them his blessing (as they had to operate under deep cover and actually pirate to gain the good rep), and an item to scry upon them. Fortunately, Delver had given the captain his amulet versus scrying and detection. Lastly, Delver personally contacted an alien life form and has entered into negotiations with its species representative.
Last night, Tybalt and Ari (another WI Vrun lesser noble) set to work making money in more island-centric means, ranging from a kennel for the island's small population of two-headed dogs, to capturing a, for lack of a better name, Hawknoid chick, to incubating faerie pods (the islands are replete with all manner of Fae), and Tybalt's joining a débutante tea-circle of low-level magic-users with plans on starting their own magickal institution.
The LGS propietor was largely unable to play, but his Archer was able to gain a few horses, and more importantly, pick up the Mounted Archery proficiency. His plan is to amass horses and enough ships to make it back home, and start his own powerful clan.
Ashta/Mela's player was at work.
--They hastily retreated to the NW shore and after a brief adventure with descendants of the Aelbaan Scout Service personnel who had originally touched down there over 2k years prior, then blasted a Humanoid pirate vessel, just because, stranding the Humanoids on the island.
---Not certain if I have the energy at present to write up the actual adventure, as my time is now re-directed to UWoM in full.
We have had one group session on the island of Doran as the WICE Governor cedes control of the island to the Kherstic League in some behind-the-scenes deal. Tybalt and Ashta are the original KL employees ('Assassins' -- ha!), with Delver their happen-stance compatriot through these crazy mis-adventures they have had, and the secondary characters of Darius, Mela, and 'Cici' having been 'brought into the fold' back in Qerzyk.
--In that first episode, the individual characters began to find activities that interested them, and they settled into their new position of authority.
Thursday I ran through Delver's plans, and his player set up a solid business shipping and passage company, utilising their monopoly on Doran's resources and workforce, and now is pulling in about 5k net, monthly. He also has launched an anti-Piracy campaign using almost entirely his own funds, and one of his Faux-Pirate Force crew was able to gain acceptance into the 'Kingdom of the Black Flag', and even entered a Pirate cove inside a hollowed out columnar island of sheer granite, crowned in a dense jungle. In this cove, large enough to have five ships in drydock and others still in the port-town, the crew met someone who identified himself as the King of the Pirates, and gave them his blessing (as they had to operate under deep cover and actually pirate to gain the good rep), and an item to scry upon them. Fortunately, Delver had given the captain his amulet versus scrying and detection. Lastly, Delver personally contacted an alien life form and has entered into negotiations with its species representative.
Last night, Tybalt and Ari (another WI Vrun lesser noble) set to work making money in more island-centric means, ranging from a kennel for the island's small population of two-headed dogs, to capturing a, for lack of a better name, Hawknoid chick, to incubating faerie pods (the islands are replete with all manner of Fae), and Tybalt's joining a débutante tea-circle of low-level magic-users with plans on starting their own magickal institution.
The LGS propietor was largely unable to play, but his Archer was able to gain a few horses, and more importantly, pick up the Mounted Archery proficiency. His plan is to amass horses and enough ships to make it back home, and start his own powerful clan.
Ashta/Mela's player was at work.
Labels:
Doran,
Fae,
faeries,
Kherstic League,
Kingdom of the Black Flag,
Western Isles,
WICE
Tuesday, October 13, 2009
[X] Checklist of Frustrations and Erg-
Non-Gaming Related-
[X] Friday marked the 1-month period of Mourning
[X] Leaking Air Conditioning has flooded part of the living room
[X] Loss of DSL on Friday afternoon
[X] Frazzled nerves
[X] Mail Account still on Fritz
Gaming-Related-
[X] Didn't run on Friday
[X] Continuing the PBAM Powers list definitions/write-ups
[X] Streamlining PBAM's dice-mechanism to roll fewer dice
[X] System-testing sessions
[X] Itching to see if the UWoM streamlining will accomplish what I want it to and what it suggests it will do 'on paper', as it were
Until the e-mail stuff is solved, please talk@me here.
--Thanks.
[X] Friday marked the 1-month period of Mourning
[X] Leaking Air Conditioning has flooded part of the living room
[X] Loss of DSL on Friday afternoon
[X] Frazzled nerves
[X] Mail Account still on Fritz
Gaming-Related-
[X] Didn't run on Friday
[X] Continuing the PBAM Powers list definitions/write-ups
[X] Streamlining PBAM's dice-mechanism to roll fewer dice
[X] System-testing sessions
[X] Itching to see if the UWoM streamlining will accomplish what I want it to and what it suggests it will do 'on paper', as it were
Until the e-mail stuff is solved, please talk@me here.
--Thanks.
Wednesday, October 7, 2009
Stuff-
Home stretch on the 70+ Powers for PBAM.
--These are a test-run for the Latter Autumn Urutsk book.
After seeing the actress who played Ensign Ro Laren on STNG in a Brimstone episode, I've tried finding all of the Ro STNG epis.
--Looking forward to watching them in order.
---She was one of my favourite characters on that series.
Speaking of Brimstone, mum and I are watched Monday's string of 8 or so episodes.
--Pretty nifty show, it was.
I am thinking about instituting the changes to UWoM this week, but it may be a bit premature.
Oh, please let it rain.
--90's the whole week. Blech.
--These are a test-run for the Latter Autumn Urutsk book.
After seeing the actress who played Ensign Ro Laren on STNG in a Brimstone episode, I've tried finding all of the Ro STNG epis.
--Looking forward to watching them in order.
---She was one of my favourite characters on that series.
Speaking of Brimstone, mum and I are watched Monday's string of 8 or so episodes.
--Pretty nifty show, it was.
I am thinking about instituting the changes to UWoM this week, but it may be a bit premature.
Oh, please let it rain.
--90's the whole week. Blech.
Monday, October 5, 2009
[Gaming] Heroscape Dungeons & Dragons Master Set, 2010-
Sunday, October 4, 2009
I'm Still Here-
...just not very bloggy lately (reading or writing).
Still working on:
[X] PBAM: Powers; however, the Referee's Section is not materialising
[X] UWoM: A few mechanical streamlining changes which will affect CharGen and Combat sections
Still working on:
[X] PBAM: Powers; however, the Referee's Section is not materialising
[X] UWoM: A few mechanical streamlining changes which will affect CharGen and Combat sections
Monday, September 28, 2009
[PBAM] Vehicle, Gun, & Gear-
Contemporary
General Purpose Transport-
"The Green Machine"
PF: 4d6+2d8 |A: 3d6 (11) |DP: 21
-|3d6+1d8 if C&T is non-Primary Function
Tags: Any^
Armour-
* Light Vehicular Armour-
[6d6+2d8]
+2d6 x2/+9, +24 Load Bonus
Arms-
* Light Machine-gun, Pintle Mount-
[6d10+2d8+4d6]
+6d10 x2/+5 Bullet, Auto/Burst-Fire, Belt-Fed, Belt 250, Ranged 250'
Gear-
* Field Comm, Emergency Medical Kit, CATR Kit, (6) Flares, Water Container (Empty), Fuel Unit (Detachable)
---
* CATR (Core Abilities Task Resolution) Kit-
[5d6+2d8+1d4]
+1d6+1d4 x1/+3, When used in the course of one's soldierly duties, provides afore listed bonus to one's efforts (map & navigation, escape & evasion, first aid, food identification, etc.).
-|Contains all manner of survival bits and bobs; 1 Load
===
Just a Jeep, and a survival kit, and an M60
General Purpose Transport-
"The Green Machine"
PF: 4d6+2d8 |A: 3d6 (11) |DP: 21
-|3d6+1d8 if C&T is non-Primary Function
Tags: Any^
Armour-
* Light Vehicular Armour-
[6d6+2d8]
+2d6 x2/+9, +24 Load Bonus
Arms-
* Light Machine-gun, Pintle Mount-
[6d10+2d8+4d6]
+6d10 x2/+5 Bullet, Auto/Burst-Fire, Belt-Fed, Belt 250, Ranged 250'
Gear-
* Field Comm, Emergency Medical Kit, CATR Kit, (6) Flares, Water Container (Empty), Fuel Unit (Detachable)
---
* CATR (Core Abilities Task Resolution) Kit-
[5d6+2d8+1d4]
+1d6+1d4 x1/+3, When used in the course of one's soldierly duties, provides afore listed bonus to one's efforts (map & navigation, escape & evasion, first aid, food identification, etc.).
-|Contains all manner of survival bits and bobs; 1 Load
===
Just a Jeep, and a survival kit, and an M60
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