I've come down hard on the OSR-Scout Badges in the last 24 Hours, but after a nice sleep, I think I'm seeing the merit in this.
I will begin work immediately. :)
In more serious news, the URUTSK Google+ Gaming Tour is rolling on into a Time and Date near you.
--More, here: Google+
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Tuesday, August 23, 2011
Monday, August 22, 2011
Uber GMs (My Take)-
Here are the best points I've yet read on the matter:
I don't feel comfortable describing what I feel I do well as a GM, as I estimate my players are a better judge of it.
--If someone comes forward to describe my GMing ability and folks want to hear my analysis of 'how I do it', then I'll go from there.
These are the "3" I feel most strongly promote that balanced goal:Rob Kuntz at his Lord of the Green Dragons
1. Each person is different, thus you have an obligation to identify that difference and nurture it in the best way that you can for their benefit. This specific tact will benefit the whole group.
2. That this course is best served by specific approaches rather than inundating each individual with a shot-gun blast of information and choices. This will allow each person the time to grow, understand and communicate their needs and interests, which thereafter can be honed by your participation in a mentoring situation.
3. Through this course you as the DM and your players will grow and excel, not just in the game, but in life as well. It will prepare your players for DMing with a courage they have won, a knowledge they have gained, and all through your patience, perseverance and subtle guidance.
I don't feel comfortable describing what I feel I do well as a GM, as I estimate my players are a better judge of it.
--If someone comes forward to describe my GMing ability and folks want to hear my analysis of 'how I do it', then I'll go from there.
Sunday, August 21, 2011
Following Snail Trails, or 'I Hit the Snail With My Flail'-
As Seen On Your Monitor, HERE.
--Here we have the same critter in AEDIENDI format
Name-(Size Category)[Number of 4" Moves)
HD: Hit Dice
HP: Hit Points
AC: Armour Class
ATK: Attack
Effect Dice-(Don't worry that's just for conversion completeness)
Violet (d2), Blue (d4), Green (d6), Yellow (d8), Orange (d10), Red (d12)
LETIUUMASI-(L)[16"]
XP: 325 | HD 3+3 | HP 50 | AC 08 | ATK: Musket 2d6 | ATK: Dagger 1d10 | ATK: Bite 1d6
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 13'5”, while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.
--Here we have the same critter in AEDIENDI format
Name-(Size Category)[Number of 4" Moves)
HD: Hit Dice
HP: Hit Points
AC: Armour Class
ATK: Attack
Effect Dice-(Don't worry that's just for conversion completeness)
Violet (d2), Blue (d4), Green (d6), Yellow (d8), Orange (d10), Red (d12)
LETIUUMASI-(L)[16"]
XP: 325 | HD 3+3 | HP 50 | AC 08 | ATK: Musket 2d6 | ATK: Dagger 1d10 | ATK: Bite 1d6
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 13'5”, while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.
Friday, August 19, 2011
Last Night's Google+ Hangout Game-
Google+ user Ulek Xek joined C. for the Thursday night game via G+ Hangout on audio only. Sadly, Greg Backus was unable to join us due to computer issues. We'll have to sort those issues out for the next epi.
Here is Ulek Xek's LINK
Here is Ulek Xek's LINK
Thursday, August 18, 2011
Seriously!
I'm wondering when Ken St. Andre's recognition in the earliest days of the RPG hobby will be better known, as his version of The Game was already being sold while what would become known as D&D LBB were still relatively obscure, if actually in LBB format at that time.
In an e-mail on a computer a decade gone by now, I spoke with Ken, who related that he was selling copies of T&T in comb-bound format while Gary still hadn't gotten his game rules out (at least on the West Coast). In this account, Gary was a bit peeved that Ken was already capitalising (*laff*) on T&T before D&D was hitting the Arizona gaming scene. No one at the stores had even heard of polyhedral dice, so we can use that to date the event.
If RQ2 praised Ken for 'having done it again' or some such, in the intro (as well as digging on the Saving Roll mechanism which would see light in RQ as the Opposed Roll mechanism), his importance in the field is clearly understated. Ken and I aren't even that close any longer, and I'm still steamed that his contributions are relegated to a cutsie/satirical treatment of D&D. Hogwash.
Where are the Andreas Davours, the Tori Bernquists, etc., to give Ken St. Andre his due in the RPG field's historical significance?
:: crickets ::
In an e-mail on a computer a decade gone by now, I spoke with Ken, who related that he was selling copies of T&T in comb-bound format while Gary still hadn't gotten his game rules out (at least on the West Coast). In this account, Gary was a bit peeved that Ken was already capitalising (*laff*) on T&T before D&D was hitting the Arizona gaming scene. No one at the stores had even heard of polyhedral dice, so we can use that to date the event.
If RQ2 praised Ken for 'having done it again' or some such, in the intro (as well as digging on the Saving Roll mechanism which would see light in RQ as the Opposed Roll mechanism), his importance in the field is clearly understated. Ken and I aren't even that close any longer, and I'm still steamed that his contributions are relegated to a cutsie/satirical treatment of D&D. Hogwash.
Where are the Andreas Davours, the Tori Bernquists, etc., to give Ken St. Andre his due in the RPG field's historical significance?
:: crickets ::
Monday, August 15, 2011
Monday Offering-
Name-(Mass)[Moves](ea. roughly 7')
FD: Fight Dice
DP: Disruption Points
Def: Defence
ARM: Armour STOP & Type [H]ard/[S]oft
ATK: Attack
Cd: Colour Dice
V.iolet (6), B.lue (5), G.reen (4), Y.ellow (3), O.range (2), R.ed (1)
LETIUUMASI-(L)[4mv]
Menace Rating: 65 | 3FD+3 | 150DP | +0Def | -2S ARM | ATK: Musket 5Cd @ G | ATK: Dagger @ O | ATK: Bite @ G
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 3 Msnk (13'5”), while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.
FD: Fight Dice
DP: Disruption Points
Def: Defence
ARM: Armour STOP & Type [H]ard/[S]oft
ATK: Attack
Cd: Colour Dice
V.iolet (6), B.lue (5), G.reen (4), Y.ellow (3), O.range (2), R.ed (1)
LETIUUMASI-(L)[4mv]
Menace Rating: 65 | 3FD+3 | 150DP | +0Def | -2S ARM | ATK: Musket 5Cd @ G | ATK: Dagger @ O | ATK: Bite @ G
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 3 Msnk (13'5”), while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.
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